Friday 23 December 2011

SWTOR Space Combat

What's up internet. For the past week and then some I've been playing Bioware's MMO, Star Wars: The Old Republic. Yesterday I hit the max level of 50, and so I want to take some time to put together my thoughts on what I have experienced so far. The first topic that I want to talk a bit about is the game's space combat. At the end of the second world, at around level 18, you will obtain your own person ship. Using this ship you can go on space missions with varying objectives, and completing said missions awards you with experience, as well as fleet commendations. You also get daily quests to complete space missions, the problem is, is this enough to make the player keep blasting down their opponent's fleets? Read on to find out!


Sunday 20 November 2011

Impressions of Skyrim

     The Elder Scrolls series is one that is very close to the heart of it's fans. People who have been around since Morrowing and beyond are almost fanatical about the games, and it seems like the more time goes by, the more the fanaticism seems to spread. So it wasn't surprising that when Skyrim was announced, millions of gamers stood at attention. Hype surrounding this game was astounding, and even now after the game has been released, the game is getting almost universal rave reviews. Personally I had never played an Elder Scrolls game before Skyrim, and my experience with Bethesda games in general was exceptionally small, though that's another story that I'll get into in a moment. At this point in time I have played Skyrim for about 40 hours, and I thought I would give my thoughts on the game, as someone who is new to the Elder Scrolls series. However before I start I want to point out that this is in no way a review of the game. I'm a strong proponent of the idea that a game cannot be properly reviewed until beaten. However that said, 40 hours is a significant chunk of time and I while I in no way claim it is indicative of the game on the whole, it's certainly enough to develop an opinon based on what I have seen. So with said, read on to read my impressions thus far!


Thursday 10 November 2011

Sequence Review

     Before I say a single thing (aside from the things that I just said) I want to make it perfectly clear that this post has absolutely nothing to do with the board game of the same name. Now with that said, let's start this thing off... *ahem* Have you ever played Dance Dance Revolution? Perhaps you've played one of those PC incarnates of the game whereupon you use the keyboard rather than a dance pad. If somehow you have no idea what I'm talking about, the gist of it is this: There is a song playing, and in the meantime arrows will be slowly sliding down the screen. When they reach a line on the bottom of the screen, you have to press the appropriate arrow, and this is all done in time to the music. It's very similar to Guitar Hero, but without the strumming. Anyways, have you ever thought "you know what this game needs? A storyline, character growth and an RPG style battle system!" Chance are you haven't, but that's ok, because someone apparently has. That's pretty much what Sequence is. The question is of course, do these things actually work together? Or does it create some sort of abomination of genres? Read on and I'll tell you!


Wednesday 9 November 2011

Breath of Death VII / Cthulhu Saves the World Review

     Upon reading the title of this article, I would imagine that most people would be somewhat confused as to it's meaning, but with luck, they would also be intrigued. The names themselves actually go a long way to speak to the spirit of their contents, but now I am getting ahead of myself. What I will be discussing here today are two indie games, spawned from the minds of  Zeboyd Games. Both are available on Steam as well as Xbox Live  for the ridiculously low price of $3. In fact I was personally able to grab them both bundled together for $3 on Steam - a deal that may not still be available, but truth be told, part of me wishes I had reason to give these folks more money anyways. The games are very similar mechanically, with Breath of Death VII: The Beginning being released on April 22, 2010 and Cthulhu Saves the World falling on December 10th of the same year. What in the world could these Ephemeral Titles contain however? Well gentle reader, read on to find out.

Monday 7 November 2011

An Introduction

What's up internet, my name is Rambling Josh. You may recognize me from various other places across the internet. Or perhaps you don't. That's cool too, no worries. I am a long time gamer with a passion for video games. Being a long time gamer, I feel I have a lot to say on the matter of video games and gaming, and so over the past while I have taken to trying to get that word out. Basically I have been looking for the best place/format to talk about video games on the internet. Certainly not the most novel of ideas ever, but meh. Whatever. This may not be the "best" option, but for now at least, I think it shall suit my needs.


Up until now my primary outlets have been my Youtube channel, and my Twitter. Now my Youtube is primarily used for my "Let's Play" series, but I have started doing a weekly misc gaming video as well, which always tends to be insanely long. As for twitter, I like posting my thoughts there, but there are times where 140 characters just isn't enough. This is where this blog comes in. This blog should bridge the gap between 140 character tweets and 40 minute Youtube videos.

What's more, I would like to use this blog as a place to practice my craft, so to speak. See I've been talking about video games my entire life, but there are certain things that I have always struggled to articulate. This is my chance to practice that. Perhaps the bigger matter however is brevity. This has never been one of my defining features. I took the name "Rambling Josh" for a reason after all. I've never really been good at keeping my points short and sweet. I've also never really cared much. Perhaps I'm still secretly rebelling against my English teachers and their stupid word limits. However there comes a point where an article can be so ridiculously long that very few would ever dare attempt to read it. This is what I intend to work on.